Getting the Halo Reach Multiplayer Beta

Hey everyone! As the days go on, the Halo Reach Multiplayer beta is getting closer and closer! I’m also sure that as the days go on, anticipation to play this game will get even greater! But, the big question is how will we get this beta? Well here is what you need!

  • Xbox 360 Console (Obvious)
  • Halo 3: ODST
  • Xbox Live Gold Membership

Basically, when you put in your copy of Halo 3: ODST into your xbox, there will be another link on the Home Screen allowing you to access the Beta. Click on the link and you will be on your way!

Question: Wait, but I don’t have Halo 3: ODST or Xbox Live Gold!

Answer: Well you will have to get both of these if you want to play the beta!

  1. Click here to see a post on our page to help you connect your Xbox to the internet to be able to use Xbox Live
  2. Here are some links to websites that show you places to get Halo 3:ODST and Xbox LIve Gold for cheap:
  • Halo 3 ODST: Click here to buy the game for only $20 used and $22 new!
  • Xbox Live  Gold Membership: Click here to get an 12 month Xbox Live Gold Membership card for $49.99! 1 more moth is also included free!
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Halo 3 + Modern Warfare 2 = Halo Reach?

Alright, most of us that play Halo 3 also play Call of Duty Modern Warfare 2. Why? Cause like in Halo, you can pick up a weapon like a magnum or sniper rifle and shoot someone. Sounds fun right? Yeah it is. Now we all love Modern Warfare 2 and Halo 3. So how cool would it be to have both games combined? Well I got a feeling that Bungie just read our minds. Bungie created Halo Reach! If you have Played H3 and Mw2 and read some news form this blog on Halo Reach, then im sure you found quite a lot of similarities between them. We will break them down and tell you if Mw2 + H3 really = Halo Reach.

The Verdict:

Halo Reach consists of Sprinting, Knifing, Level Up Features, Being more Tactical, Joining Games that are in Session. Modern Warfare also consists of these things as well.  The fact that half of Halo Reach will be like Modern Warfare 2 shows that Halo Reach is a combination of these two games!

Sorry, not much wording on how they are similar, but we just wanted to point out that if you like Mw2 and Halo 3, you will absolutely LOVE Halo Reach!

New Info on Spartan Customization

Hey everyone! We just posted a breif post on Halo Reach’s improved Spartan Cusomization. As already states in the previous post, credits are rewarded in Multiplayer and Campaign. These credits can be used to purchase armor. 

  Above is the picture of the start menu. As you can see, credits will be rewarded in many different ways. Credits will kind of be seen as the Halo currency. People with fight for credits, and of course, those completely noobish people with boost for credits. (When Reach Comes out, a Booter Hunting Class Help Post will be Published) You will see people with all the armor within the first couple weeks and those will either be hackers, boosters, or people with no life. 

Just a quick note: Remmeber, Credits will not change the gameplay! No weapons can be unlocked. Only looks or “cosmetics” can be changed. 

 

Here is another screen shot of the items that can be purchased. Really fast, I wanted to let people know of my opinion on the topic of “Saving Credits” Everyone will want top notch armor. People that desire it the most literally wont spend any credits until they have the right amount to buy the high end armor. Repeat after me everyone: The Default Armor Sucks! If you re going to save up, please just buy a different set of armor. Trust me you will look a lot cooler and people wont make fun of you. Also, we don’t know too much about this yet, but the Level Up system is completely new! I hear it will be kind of like Modern Warfare 2. Shocker. 

Just to give everyone a heads up, im sure everyone has realized that Halo Reach is very different from other Halo’s. I just think its kind of funny that pretty much all the cool stuff in Modern Warfare 2 is now in Halo Reach! (Sprinting, Knifing, Level Up Features, Being more Tactical, Joining Games that are in Session, occasioanal copied weapons ect.)

Haloboyy1928

halo3blogs.wordpress.com

  
    

Halo Reach Takes Spartan Customization to the Next Level

As we all know, Halo Reach will come in with just about all the features of Halo 3 and much, much more! Spartan Cusomization was a popular feature to make players spartans look “Cool.” Well all of you that like to make your Spartans look really “Cool” are in major luck. The Spartan Characterizing has been improved dramatically in Halo Reach

Shown in the picture above, every detail of your spartan soldier will be cusomizable. Halo Fans should get ready to start unlocking Armor fast, becuase there will definatly be a lot of armor to unlock that could potentially be at your disposal.

Of course, unlocking these armor peices is different than the unlocking in Halo 3 and Halo 3 ODST. If you look at the bottom right corner of the picture, you will see 2356 Credits. Credits will be needed to unlock armor. These Credits can be gained through Multiplayer and Campaign play. Looks like beating the campaign will give a lot more motivation to players now. Judging by the price of some of the armor shown, 2356 Credits is not a lot. Get ready to really play hard if you want that nice looking armor at your disposal. But trust me, it’s worth it.

Halo Reach’s new Armor Abililties!

Hey everyone! We thought they were called perks (Modern Warfare 2) and they basically are. But Bungie gave them a new name. They are called armor abilities! Basically, they are abilities that your spartan will be able to use with a cool down time on all of them.

OK so here are the “Armour Abilities”

  • Sprint: Run around as fast as you can and shoot up enemies as you please
  • Jet Pack: Fly around in the air and shoot up enemy after enemy until the jet pack wares out. (Warning: You could possibly be cussed out in the mic for this Cheapness 🙂 )
  • Camo: Great! Now you can kill enemies when they cant see you! (One word, Assassinate)

Have Fun Basically Being Invincible!

Test Your Matchmaking Skills in Halo Reach’s Arena!

Hey everyone! Matchmaking is a Huge part of Halo Reach and will take this game to the next level. Interactive multiplayer gaming is what makes a great game even better! Bungie is finally ready to show all you Halo Fans an Brand New Matchmaking experience! It’s called Arena! (Danger: Skilled Players Only!) OK fine, anyone can play, but only the best will survive! So get practicing on Halo 3, cause everyone will need it! Arena is all about the competition you you better be ready!

 
Rules:
 
Ok, so its actually pretty simple. You play a bunch of games in a day and you get a daily ranking. Once you earn enough ratings, you will be put in a division with your peers. At the end of the season, you will be given an overview on your division placement and on how well your induvidual preformance was in the Arena Playlist!
 
Alright this sounds cool. Now all you Halo Fans will know if you really are good at this game. Testing your skills in an area of players with your rank will really test how good you are. In previous Halo’s people could be dominating Noobs and feeling like they are a Halo God! I personally cannot wait for Reach! It definatly will be sweet! Come back to the blog As Soon As Possible! More Halo Reach News on the way!

Halo Reach Multiplayer Menu Sneak Peak

Hey everyone! Most of us are all looking forward to the Halo Reach multiplayer Beta to release! Here is a snap shot of what the Machmaking menu will look like! This game looks way more advanced by just looking at the main menu. You can tell that Bungie put a lot of time and effort into this game (Unlike Halo 3 ODST). I am sure it will be great! We will keep you updated on new information about Reach.

New Features:

    Active Roster – This is a throwback to Halo 2. When you boot up Reach, right at the main menu or lobby, you’ll see a list of what your Xbox Live friends are doing within Reach. You’ll get detailed information about any friends playing Reach including who they are partied with, what game they are in (plus score and remaining time), and more.
    Basically, Bungie wants to make it so that you do not have to utilize the Xbox Live Guide to find out what your buddies are doing in Reach.

  • Queue-Joining – In Halo 3, it was difficult to join friends that were already playing in a match. You had to wait until they were finished. If you started a game while you waited, they would then have to wait for you. Instead of going back and forth, Reach will support queue-joining. Simply put, Reach will automatically join up as soon as your friends are joinable.
  • Improved Voting System – Halo: Reach will utilize a new voting system, which Bungie described as “Veto 2.0”. Each playlist will provide players with four options. The first will be a combination of map and gametype, much like you would see in Halo 3. The other three options will offer players additional choices to vote on. Thankfully, you’ll know up front what your four options are so you no longer have to risk voting down a favored map, but unfavored gametype and getting an unfavored combination.
    Behind-the-scenes, a lot of work has been done to give more flexibility to the playlist designers. A designer could, for example, ensure that the first choice is always Team Slayer on a set of 3 popular maps, but offer different gametypes in the additional choices.

  • Arena Playlists – Possibly the largest change coming in Halo: Reach is the Arena. This is a Slayer and Team Slayer set of playlists entirely geared toward the hardcore. If that wasn’t enough, players will be rated and placed into skill divisions in month-long seasons.The rating system is smart enough to realize that kills aren’t the only determining factor behind skill. This is especially true for team games where assists play a huge roll. Similarly, players that have a greater kill/death ratio (had more kills than deaths) will rank higher than players that die as much as they kill.
  • The divisions are Onyx, Gold, Silver, Bronze, and Steel. It is possible to move up or down within a single season. To qualify for ranking, players will have to play a certain number of games a day to gain a “Daily Ranking”, which will be an average of a player’s best games from the day. To get a divisional ranking and compete in a season, players will need a certain number of Daily Rankings.

    Casual gametypes will not appear in Arena playlists. You won’t be seeing Rocket Race or Fiesta here.Even though Arena is geared toward top-level players, it should help less skilled players avoid being matched up against people they have no chance of winning against.

  • Ranked and Social Combined – Since the hardcore will be in the Arena, Bungie doesn’t want to further splinter the community. In Halo 3, Ranked and Social playlists served two different purposes. Ranked games were generally of a higher quality, while social games were more casual.
    • Streamlined Party-Up – After a Halo 3 match, players were presented with the option to “Party Up” and merge lobbies with all willing players. In Reach, it will be an opt-out system. After a match, players will be kept together and it will automatically roll into looking for the next match. The system is flexible enough to allow Bungie to determine, per playlist, whether to keep a team together and find a new set of opponents or keep an entire game together and move onto the next map.
  • In Reach, the playlists will be smart enough to put you and your party in the proper match based upon how many players you have. Say you’re looking for a game in a four-on-four playlist. If you bring four people, Reach will attempt to match your team against another group of four at a similar skill level. If you go in with more than four, it will properly split your party across the teams and fill in the blanks with additional players.

      • Teamwork – Team Player vs. Lone Wolf
      • Motivation – Winning vs. Having Fun
      • Chattiness – Chatty vs. Quiet
      • Tone – Polite vs. Rowdy
  • Matchmaking Connection Options – The options for finding games in matchmaking will be more open to the player, if they so choose. If you only ever want to play in games with a good connection, that can be set in the options. If you only ever want to play against players of a similar skill, that can be set. The same goes for finding players that speak to same language.
    • Social Settings – In addition to these connection options, players can rate themselves along four axes to add another layer of criteria to the matchmaking. These won’t trump anything else, but it will help Bungie build better teams. Players will define their playstyle in the following four categories:
    This allows Bungie, for example, to try and build a team of chatty, polite, team-playing, winners in serious playlists.

These new features are a huge part of Halo: Reach and should help foster a better community than Halo 3 or Halo 2. Personally, I’m extremely excited about the Arena system. I’ve been having a lot of fun in the StarCraft II beta test with Blizzard’s Leagues & Ladders system. Arena is the same concept.

It should also help alleviate the epidemic of smurfing (creating new Xbox Live accounts) to give maxed out players something to do in Halo 3. Instead of starting over, destroying noobs and reclimbing the skill charts, these top-level players will be encouraged to play season-after-season in the Arena and be meaningfully compared to each other. It’s a system that has been a long-time-coming to a first-person shooter.

-Haloboyy1928

halo3blogs.wordpress.com