Halo Reach Pictures

Hey everyone! Halo Reach is the new big thing coming out and people havnt really got the whole gameplay figured out yet. But now, you will. Leaked photos of Reach have just come out and they show some pretty cool stuff! New weapons (They look sweet) and a look at the game play itself!. We do hope everyone enjoys the pictures. They are kinda blurry, sorry about that. Obviously who ever got these pictures used a simple camera and took a picture of the TV. Anyways, enjoy:  

 

 

 

 

 

 

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Halo Reach Release

Halo Reach is set to release in the fall of 2010, as the last Halo game to been overseen by Bungie. Bungie’s Lars Bakken says that “After Reach that’s it for us. We’re already working on a new IP that we can’t talk about yet, I don’t know when we’ll be talking about it – when we’re ready I suppose.” However, future Halo games are going to be overseen by 343 Industries, led by a former Bungie employee, Frank O’Connor.

Halo 3 ODST

Posted on September 21, 2009 by haloboyy1928 |

Hello Everyone! Today is a great day becuase it is the last day some of you will be without the copy of Halo 3 ODST! I hope you guys pre ordered the game becuase i hear its gonna be amazing! We will post EVERYTHING about it so come back soon! Book Mark us and come back anytime you like to view everything you need to know about Halo 3 and now Halo 3 ODST!

Halo 3 ODST Info

Posted on June 19, 2009 by haloboyy1928 |

Some one of you have been waiting for the next Halo, and its coming soon! Here is the cover:

 

Overview

 

Specualtion:

 

Although Bungie consistently stated that Halo 3 was the last game in the trilogy, they never ruled out the possibility of releasing new games set in the same story in the future. An interview by MTV with Don Mattrick (Senior Vice President of Microsoft’s Xbox division) revealed that Bungie’s game is at the very least Halo-related, and that it is not Bungie’s collaborative efforts on Halo Wars or Halo: Chronicles, but a “new” game.

Although a proper announcement was meant for July 16th, 2008 at E3, it was canceled by Microsoft because they wanted to focus on games by first-party developers that were coming out in 2008, criteria which the Bungie project did not fit. It was also stated by Microsoft that they did not want to further lengthen their press conference so as not to stretch the attention span of the attendees, and that they wished to give the new Halo project an event of its own to release details on.

The most popular rumor that had surrounded this new title was that it was a squad-based shooter in the Halo universe with the player filling the role of a Marine Captain, but this is untrue as the player will be filling the role of an ODST Lance Corporal, who goes by the moniker of The Rookie.

Speculation about a supposed third-person shooter, giving the player control of Marines or ODST’s instead of SPARTANs, circulated long before Bungie revealed their next project would be Halo-related. Originally, rumors held that this would be the Peter Jackson game, Halo: Chronicles. The presence of Christian Allen, a former Marine and Red Storm employee who worked on the Ghost Recon and Rainbow Six series and joined Bungie in early 2007, heightened speculation.

Known Info:

Halo 3: ODST has been known to be in the pre-production phase since January 2008., four months after the release of Halo 3; and was referred to as Halo 3: Atlas

Bungie has confirmed that the game will be a first-person shooter, like the previous three Halo titles, and that Christian Allen is working on a completely different project within Bungie. Bungie also confirmed that the player will take the role of a surviving Marine, that the game is set in the ruins of New Mombasa, Kenya; and that it will be released on September 22nd, 2009, and that it is the last known Halo project related to the Halo trilogy they are working on. In another interview with a number of different gaming sources, they revealed key information about the game: ODST will be on a standalone disk, it will “include some new multiplayer maps, some of which will be a part of the Mythic Map Pack,” and it will run on the Halo 3 engine. Bungie has also stated that it will be compatible with Halo 3 multiplayer, provided they have the Mythic Map Pack and ODST. Forge, Saved films, and Screenshots will be making a comeback.

ODST has been described as “returning players to familiar grounds on a vital top-secret mission. ODST’s gripping story, co-operative campaign and new multiplayer content will have Halo fans ‘Preparing to Drop’ in Fall 2009″. The game is not expected to ship at the full-retail price of $60 as it believed that the game’s campaign will only run three to six hours; however, in one of their weekly updates, Bungie expectedthat the campaign will last between three and five hours. Over the course of development of Halo 3: ODST, Bungie has expanded it to more of a full game, rather than the expansion that was planned. This includes a campaign length closer to the size of Halo 3 in terms of average hours from start to completion, to the Firefight mode which was revealed at E3 2009. While previously stating that ODST wasn’t going to be priced like a normal game, the increased depth added into the game was the cause for the $60 USD pricetag.

As of E3 2009, Bungie employees (such as Brian Jarrard and Curtis Creamer) have stated that development on the game of Halo 3: ODST is already completed, and that the footage shown at the convention was from the final build/retail copy of the game.

Game Play:

    

 

ODST has the main protagonist, The Rookie, searching for beacons across the city of New Mombasa.It is up to the player how they get to the specific location, and in what order, giving a very open-world feeling to the game; something for which the main trilogy has been criticized for, due to it’s linear gameplay style. It’s likely that these “beacons” are drop pods with a locating device on them. Finding one of these objects sends the player back in the game to find out what happened to one of his four squadmates (Buck, Dare, Dutch, Romeo, and Mickey). Once you go back in time for a short period, you will take control of the player for around thirty minutes, and play the situations that the particular character went through. Unlike the overall game, these flashback scenes go along the path of the linear gameplay that has been common throughout the original trilogy of Halo.

Due to the fact that you are playing as an Orbital Drop Shock Trooper, you will not be using the shielding or the motion tracker featured on the MJOLNIR Battle Armor suits. The Rookie and his squadmates will also lose the ability to dual-wield weapons, such as the M7/Caseless Submachine Gun or the Type-25 Directed Energy Rifle.

On the other hand, you will receive a Personal Digital Assistant (PDA), which will likely give waypoints, mission objectives, and information which will help the player.In addition to the PDA, the Rookie will also have a new “visual mode” known as the Visual Intelligence System, Reconnaissance (or VISR), which identifies allies and enemies through the HUD on his helmet’s visor by illuminating and classifying objects; blue outline for allies, red outline for enemies, and yellow outline for important objects. Also the squad has two new weapons, the M7S Submachine Gun and the M6C/SOCOM, which the protagonist and most of his comrades land with in Mombasa during the initial drop.

As stated by Bungie in the January 23rd Weekly Update, the Sangheili will not be appearing at all in ODST. By December 2008, the game was “representational”, meaning that players could experience the game from start to finish, albeit in an unfinished state. The entire Bungie staff was pulled from other duties to play through the game and offer feedback. Among the unfinished elements was the lack of finished dialogue delivered by voice actors; storywriter Joseph Staten filled in placeholder audio.  Bungie’s audio director Martin O’Donnell will contribute music for ODST, as he has done for the previous Halo games. Due to ODST’s shift to a new protagonist, O’Donnell created new music that was a homage to Halo, though was taken in a new direction.

Multiplayer

Firefight:

Main article: Firefight

Built on top of Halo 3: ODST’s campaign, Firefight is a cooperative game mode that lets you and up to three of your friends put your skills to the ultimate test. It allows you to jump straight into the heart of Halo and experience traditional Halo sandbox encounters with a new, high octane twist. Though you’ve squared off against most of the enemies you’ll face in Firefight before, you’re not going to be able to rely on your past experiences alone to guide you through all of the action. In Firefight, even the most “harmless” enemy can become a dangerous threat when you’re low on ammo, low on lives, and have your back against the wall. Throw gameplay modifying skulls into the mix and you’ll find that the combat can become even more interesting and intense.

—Bungie.net: Drop Into Firefight

Firefight, a brand new feature to the Halo franchise and recently announced at E3 2009, is a cooperative campaign gameplay mode. Four players over Xbox LIVE or System Link play to complete a series of Human vs. Covenant matches. All features from the Campaign Scoring, as well as skulls, achievements, and leaderboards of Halo 3, will be featured in ODST.

Known Firefight maps include Security Zone, an ONI facility located near the Space Tether, Crater (Night), which takes place around an unknown area in the Mbaraki District and an Unnamed Firefight Map, a bigger map which takes place on the savanna at the outer edge of New Mombasa’s highway system.

 Map Pack:

All map packs (Heroic, Legendary, and Mythic) will be available for those who haven’t already purchased them over Xbox LIVE Marketplace. In addition to the other map packs, an additional map pack will be featured in the ODST package. These maps are currently known as Citadel, Heretic, and Longshore.

While previously confirmed to only feature a Campaign element as the only gameplay mode, the second disc in the ODST box will contain all of the maps, which you will be able to play directly from there, without having to download the maps to your Hard Drive and starting Halo 3.

Synopsis

The game is set on the 20th of October, during the events of Halo 2, in the First Battle of Earth at Mombasa.

A number of pods carrying ODST’s appear in the sky over New Mombasa to clear out the remaining Covenant forces in the city. The Prophet of Regret’s ship opens a Slipspace portal in Earth’s atmosphere above the city, resulting in an antimatter-matter annihilation accompanied by a physical shockwave and an EMP. The shockwave tears through Mombasa, badly damaging the city. When the EMP reaches the HEV Pods, it destroys their electronics, which prevents them from making a controlled descent, hence they are destroyed on impact with the ground.

One HEV Pod enters the airspace above Mombasa after the primary EMP has subsided. However, the HEV pod passed through a secondary residual EMP that partially damaged its electronics. Despite this, it still managed to make a pseudo-controlled descent, albeit a rough one; the HEV crashes through the side of a building, knocking its occupant unconscious. As night draws, the lone Marine wakes up, armed only with a submachine gun, and moves forward to secure beacons scattered across the city.

Controls:

This is the controls for Halo 3 ODST: