Halo Reach Beta Stats Breakdown

Hey everyone! I just wanted to say that we apologize for not posting relevant information on Reach in a while. A lot of info has come out and we will keep you updated from now on. Recently, Bungie gave us fans the breakdown on how the Beta’s game play stats will be shown on Bungie.net!

The following stats will be visible about all Halo Reach Beta users on Bungie.net

Service Record:

  • Game History List
  • Post Game Carnage Reports

Career Stats: Continue reading


Halo Reach Multiplayer Beta Info Overload

Information on the new Halo Reach Beta has really been kept on the down-low by Bungie. Yeah a few weapons and Armor Abilites have been revealed, but nothing really along the lines of the Multiplayer Beta. Well Halo Reach fans, that’s all about to change!

With the Multiplayer Beta, four new Halo Maps arrive. The four maps are called: Overlook, Swordhouse, Powerhouse and Boneyard.

Above is a picture of the map titled Powerhouse

Lars Bakken, on the Multiplayer Beta team with Bungie describes the new map Powerhouse:

“You know, I’m really growing to love Powerhouse. That’s kind of our outdoor, pioneer aesthetic — which is what the pioneer structures look like on Reach. The artists have done a lot of work background concepting what that space would look like. Those buildings and that area of Reach and that particular map I find really fun to run around in. It’s kind of a cool nice, breezy outdoor space. I love the sightlines in it and I love the mix of indoor and outdoor combat that you get in it. It’s quickly becoming my favorite in the Beta maps.”

This map is said to be designed for a new gametype engineered by Bungie. It’s called 4 on 4 Slayer which is pretty self explanitory. (Teams of 4 fight each other)

As most gamers found, the graphic change from Halo 3 to Halo 3: ODST did not seem that great. Let me put it in simple terms: The Graphics Did Not Change At All! Although, in Halo Reach, the entire graphics system and engine has changed! Basically, the graphics will be amazing compared to Halo 3.

Inside of Powerhouse

Here is an example of the detail put into these maps. As you move closer to an object, detail is created. Though, as you begin to move away, detail disapears.

Halo Reach focuses on making all players happy. It includes both large and small maps. If you are a fan of “small, intence maps” you won’t be dissapointed.

Picture of multiplayer map titles Bonyard
We won’t be talking much about this map becuase Bungie decided to keep this map a secret. Of course, in the near future, detail will be dished out. But for now this is all we got. Boneyard is described as completely crazy and one of the biggest maps bungie has done. Apparently, it was inspired by the Beaches in Bangladesh. So, I guess we will just have to wait for Bungie to reveil more detail.
Picture of Map titles Overlook
Alright, moving along to the next map brings us to Overlook. Shown by the screenshot, Overlook looks like a nice open map that can make a Multiplayer Experience even better! Overlook is actually an area in the campaign of Reach that was taken out, changed a bit, and put into the Multiplayer beta. These changes were necassary to simply make the Multiplayer Beta Experience more enjoyable.
Picutre of Multiplayer map titled Swordbase
If you ask me, Swordbase looks like a very “interesting” map. It looks like a map that some people will either hate or love. It has the enclosed look that only certain people enjoy. I like open maps such as Overlook.


Like I said, Swordhouse looks very enclosed, but Bungie is here to make all fans enjoy Halo Reach. Swordhouse looks enclosed, but really is a 5 story complex map perfect for sniping and camping. I would not suggest running out like a maniac becuase that will not work. Be ready to fight more tactically!

On these kinds of maps, gamers must be concerend about the power of Armor Abilities. Bungie is doing thier best to try and contain these not make the Armor Abilities too controlling. Jet Packs will beable to get you into places that most people will not beable to get into. Though Bungie is trying to limit the “cheapness” get ready for a completely new gameplay. Any kind of new type of mass power will result in a new gameplay.

Here is another look at Boneyard. Boneyard will be used mostely for as a vehicle map. Get ready to see new gameplay, new weapons and sweet to vehicles come May 3rd when the Beta kicks off. See you then!

Getting the Halo Reach Multiplayer Beta

Hey everyone! As the days go on, the Halo Reach Multiplayer beta is getting closer and closer! I’m also sure that as the days go on, anticipation to play this game will get even greater! But, the big question is how will we get this beta? Well here is what you need!

  • Xbox 360 Console (Obvious)
  • Halo 3: ODST
  • Xbox Live Gold Membership

Basically, when you put in your copy of Halo 3: ODST into your xbox, there will be another link on the Home Screen allowing you to access the Beta. Click on the link and you will be on your way!

Question: Wait, but I don’t have Halo 3: ODST or Xbox Live Gold!

Answer: Well you will have to get both of these if you want to play the beta!

  1. Click here to see a post on our page to help you connect your Xbox to the internet to be able to use Xbox Live
  2. Here are some links to websites that show you places to get Halo 3:ODST and Xbox LIve Gold for cheap:
  • Halo 3 ODST: Click here to buy the game for only $20 used and $22 new!
  • Xbox Live  Gold Membership: Click here to get an 12 month Xbox Live Gold Membership card for $49.99! 1 more moth is also included free!

Halo Reach Multiplayer Menu Sneak Peak

Hey everyone! Most of us are all looking forward to the Halo Reach multiplayer Beta to release! Here is a snap shot of what the Machmaking menu will look like! This game looks way more advanced by just looking at the main menu. You can tell that Bungie put a lot of time and effort into this game (Unlike Halo 3 ODST). I am sure it will be great! We will keep you updated on new information about Reach.

New Features:

    Active Roster – This is a throwback to Halo 2. When you boot up Reach, right at the main menu or lobby, you’ll see a list of what your Xbox Live friends are doing within Reach. You’ll get detailed information about any friends playing Reach including who they are partied with, what game they are in (plus score and remaining time), and more.
    Basically, Bungie wants to make it so that you do not have to utilize the Xbox Live Guide to find out what your buddies are doing in Reach.

  • Queue-Joining – In Halo 3, it was difficult to join friends that were already playing in a match. You had to wait until they were finished. If you started a game while you waited, they would then have to wait for you. Instead of going back and forth, Reach will support queue-joining. Simply put, Reach will automatically join up as soon as your friends are joinable.
  • Improved Voting System – Halo: Reach will utilize a new voting system, which Bungie described as “Veto 2.0”. Each playlist will provide players with four options. The first will be a combination of map and gametype, much like you would see in Halo 3. The other three options will offer players additional choices to vote on. Thankfully, you’ll know up front what your four options are so you no longer have to risk voting down a favored map, but unfavored gametype and getting an unfavored combination.
    Behind-the-scenes, a lot of work has been done to give more flexibility to the playlist designers. A designer could, for example, ensure that the first choice is always Team Slayer on a set of 3 popular maps, but offer different gametypes in the additional choices.

  • Arena Playlists – Possibly the largest change coming in Halo: Reach is the Arena. This is a Slayer and Team Slayer set of playlists entirely geared toward the hardcore. If that wasn’t enough, players will be rated and placed into skill divisions in month-long seasons.The rating system is smart enough to realize that kills aren’t the only determining factor behind skill. This is especially true for team games where assists play a huge roll. Similarly, players that have a greater kill/death ratio (had more kills than deaths) will rank higher than players that die as much as they kill.
  • The divisions are Onyx, Gold, Silver, Bronze, and Steel. It is possible to move up or down within a single season. To qualify for ranking, players will have to play a certain number of games a day to gain a “Daily Ranking”, which will be an average of a player’s best games from the day. To get a divisional ranking and compete in a season, players will need a certain number of Daily Rankings.

    Casual gametypes will not appear in Arena playlists. You won’t be seeing Rocket Race or Fiesta here.Even though Arena is geared toward top-level players, it should help less skilled players avoid being matched up against people they have no chance of winning against.

  • Ranked and Social Combined – Since the hardcore will be in the Arena, Bungie doesn’t want to further splinter the community. In Halo 3, Ranked and Social playlists served two different purposes. Ranked games were generally of a higher quality, while social games were more casual.
    • Streamlined Party-Up – After a Halo 3 match, players were presented with the option to “Party Up” and merge lobbies with all willing players. In Reach, it will be an opt-out system. After a match, players will be kept together and it will automatically roll into looking for the next match. The system is flexible enough to allow Bungie to determine, per playlist, whether to keep a team together and find a new set of opponents or keep an entire game together and move onto the next map.
  • In Reach, the playlists will be smart enough to put you and your party in the proper match based upon how many players you have. Say you’re looking for a game in a four-on-four playlist. If you bring four people, Reach will attempt to match your team against another group of four at a similar skill level. If you go in with more than four, it will properly split your party across the teams and fill in the blanks with additional players.

      • Teamwork – Team Player vs. Lone Wolf
      • Motivation – Winning vs. Having Fun
      • Chattiness – Chatty vs. Quiet
      • Tone – Polite vs. Rowdy
  • Matchmaking Connection Options – The options for finding games in matchmaking will be more open to the player, if they so choose. If you only ever want to play in games with a good connection, that can be set in the options. If you only ever want to play against players of a similar skill, that can be set. The same goes for finding players that speak to same language.
    • Social Settings – In addition to these connection options, players can rate themselves along four axes to add another layer of criteria to the matchmaking. These won’t trump anything else, but it will help Bungie build better teams. Players will define their playstyle in the following four categories:
    This allows Bungie, for example, to try and build a team of chatty, polite, team-playing, winners in serious playlists.

These new features are a huge part of Halo: Reach and should help foster a better community than Halo 3 or Halo 2. Personally, I’m extremely excited about the Arena system. I’ve been having a lot of fun in the StarCraft II beta test with Blizzard’s Leagues & Ladders system. Arena is the same concept.

It should also help alleviate the epidemic of smurfing (creating new Xbox Live accounts) to give maxed out players something to do in Halo 3. Instead of starting over, destroying noobs and reclimbing the skill charts, these top-level players will be encouraged to play season-after-season in the Arena and be meaningfully compared to each other. It’s a system that has been a long-time-coming to a first-person shooter.



Halo Reach Beta Video

Hey everyone! Bungie has just released a video of what the new Reach Beta will look like! It has the game play which shows new weapons, vehicles, and awesome new skills like knifing! Be sure to check it out! I heard that Reach is going to come out September 30th! The date hasn’t been officially released yet but according to some sites where you can pre order the game from, each person that pre orders that game should get it by September 1st! We will post new Reach information as soon as we find more!